Video games used to thrive on their iterative feedback loops: a short run, from which you’d learn new skills, then repeat to put those skills into practice and hopefully get a bit further. It’s a ...
October 27, 2025: We've changed the headline of this story to better reflect developer MotionTwin's quote. "We are still very, very proud of the project," artist and level designer Gwen Massé says of ...
Few games have stayed as consistently loved and recommended as Dead Cells. Released in 2018 by France-based Motion Twin, with later downloadable content (DLC) added by indie dev Evil Empire, this ...
While there’s a lot of innovation on display in making Dead Cells: The Rogue-Lite Board Game feel close to its source material, it’s also an example of the old adage that just because you can do ...