Microsoft rolls out Shader Model 6.10 and AgilitySDK 1.720, adding AI-ready APIs and improved GPU performance to DirectX 12.
Shader Model 6.10 wants to make neural rendering a core DirectX feature, not just an NVIDIA trick, with a new unified matrix ...
Microsoft has released DirectX 12 Agility SDK 1.619, introducing Shader Model 6.9 alongside new Direct3D 12 and DXR 1.2 features in a stable form for developers. The update enhances ray tracing ...
Microsoft has officially added Shader Execution Reordering (SER) to DirectX 12 in the Agility SDK 1.619 release, making it a standard feature in Shader Model 6.9. The technology, which reorders ...
Every modern game now has DirectX 11 and 12 options, and Ready or Not is no exception. if you are not very techy, this choice can be confusing. Sure, DirectX 12 is new and might have better ...
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