Interactive fictioner Porpentine has released a new adventure that feels a lot like an old one. You're familiar with Hypercard, of course, the '80s/'90s Mac development tool that did hyperlinks before ...
If you're not familiar with HyperCard, it was an approachable development tool for the Macintosh that allowed creators to use then-revolutionary hyperlinks to make databases, multimedia presentations, ...
Anthony Puleo is a Freelance Writer for GameRant, but has a history working for the site. Having worked as a staff writer here for two years, he is very familiar with the gaming industry and plays ...
Posts from this topic will be added to your daily email digest and your homepage feed. In preparation for HyperCard’s 25th birthday this August, Matthew Lasar over at Ars Technica has a great piece on ...
I remember in high school my friends and I put together a Hypercard program which integrated some TrueBasic graphics programs that did a simple "Orrey" simulation of the solar system, and an actually ...
Trawick’s version of P.T. isn’t a full-on recreation, he notes. “Some stuff is stripped back, some stuff is added; you’ll just have to play to find out,” the creator said on the game’s Itch page.
Yes, boys and girls. Back in 1991, I was an Apple guy. 1991. Thinking about those days gives me a headache. Back then, I was all Apple, all the time. It was not necessarily a good thing. I had two ...
One of the greatest pieces of software Apple ever produced is slowly dying because the company can't figure out how to sell it or whom to sell it to. The software is HyperCard, a simple programming ...
Almost by necessity, Apple grew out of the homebrew movement, in which enthusiasts swapped knowledge and parts for building computers, and were as much tinkerers and electrical engineers as they were ...
Count me down as someone else who learned their first programming through HyperCard/HyperTalk; my first Mac didn't have a whole lot of games, but it had HyperCard and for an awkward kid the ability to ...
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