One of the more tedious parts about planning a Dungeons & Dragons session is drawing and building encounter maps, especially if you’re a detail oriented Dungeon Master. While it’s simple enough to ...
Start small with map design to focus on player interaction. Avoid planning too much plot to allow player agency. Include unique regions, ruins, and factions for world depth. One of the more exciting ...
A Dungeons and Dragons player creates a homemade Lich tower that sinks into the tabletop map, offering a fun challenge. One player was concerned they would roll a 1 and, unfortunately, disappear ...
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