San Leandro, Calif. July 5, 2007 - PhaseSpace, the price and performance leader in optical motion capture systems and technology, has joined the Unreal® Engine Integrated Partners Program (IPP).
Jake is a writer from the United Kingdom. With a focus on first-person shooters, RPGs, and achievement hunting, writing about the gaming industry comes naturally and is a real point of pride. Outside ...
SEOUL, South Korea--(BUSINESS WIRE)--Spaceblock Co., Ltd. (“Spaceblock”), a pioneering Seoul-based startup specializing in the virtual game and performance content development, has announced the ...
SAN FRANCISCO—Every year at the Game Developers Conference, a handful of competing companies show off their latest motion-capture technology, which transforms human performances into 3D animations ...
SAN DIEGO, Calif.—In a move that could make virtual reality and virtual production techniques available to a much wider group of creators, Sony Electronics Inc. has launched a mobile motion capture ...
Animcraft 5.5 refines mocap stability, upgrades ribbons, rebuilds UE previews, and expands MetaHuman editing tools.
Epic has explored inexpensive forms of motion capture for Unreal Engine before, including using an iPhone’s TrueDepth camera to build a depth map of a face, but being able to use a webcam you already ...
Unreal Engine developer Epic Games has released Live Link Face, an iPhone app that uses the front-facing 3D sensors in the phone to do live motion capture for facial animations in 3D projects like ...