When working in Substance Painter, I like to set up my objects so that they are assigned with separate texture sets. When each object is assigned it’s own texture set, you can easily show/hide the ...
Substance Painter 12.1 adds skew painting, auto rebake, OpenPBR defaults and hard-surface automatic UV unwrapping.
Substance Painter 12 adds Warp to Geometry decal projection, new viewport post effects, and faster layer flattening with ...
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