
Achieving a constant frame rate in SDL - Stack Overflow
I'm trying to make an SDL program that runs with a constant frame rate. However I'm finding that even though my program is lagging a lot and skipping a lot of frames (even though it's running …
sdl - How to render fonts and text with SDL2 efficiently ... - Stack ...
Saw this post here about using SDL_ttf to render text in a game. However that approach requires calling SDL_CreateTextureFromSurface(), along with the SDL_FreeSurface() and …
How to draw circles, arcs and vector graphics in SDL?
I'm using SDL2. The only way I can find to draw a shape is with the line, rect and pixel functions, as explained here. Apart from using trig or the "equation of a circle", how could I draw a curve? …
What is an SDL renderer? - Stack Overflow
SDL_Texture and SDL_Surface The SDL_Renderer renders SDL_Texture, which stores the pixel information of one element. It's the new version of SDL_Surface which is much the same. The …
sdl - SDL2: How to properly toggle fullscreen? - Stack Overflow
I have problems deactivating fullscreen mode with my program. Entering fullscreen happens correctly, but trying to go back to windowed mode doesn't work, the only effect is that the …
sdl - Static-linking of SDL2 libraries - Stack Overflow
I managed to compile the SDL libraries with the guide Jonas provided, and got a libSDL2.a file. At first I only added the path of libSDL2.a to "Link libraries:" -section of Code::Blocks, but I got a …
SDL2 C++ Taking a screenshot - Stack Overflow
It seems like you are mixing the rendering systems. That method will only work in the context of software rendering. For hardware rendering you should use the method …
Handling top 'x' close button click in SDL2 window
There are plenty of questions and answers on pressing the close ('x') button on the last existing window in an SDL2 program. In that case, the SDL_QUIT event gets triggered (see …
SDL_PollEvent vs SDL_WaitEvent - Stack Overflow
Sep 18, 2013 · In general, you should use SDL_WaitEvent rather than SDL_PollEvent to release the CPU to the operating system to handle other tasks, like processing user input.
How to handle multiple keypresses at once with SDL?
Jan 14, 2017 · SDL keeps track of the current state of all keys. You can access this state via: SDL_GetKeyState () So, each iteration you can update the movements based on the key …